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Error c2061 syntax error identifier int32 t

But it shows this error " syntax error : missing ' ; ' before identifier ' int32_ t' " and " missing type specifier - int assumed. In this case, it' s leading to Figure not being visible from within " UI. h" ; even though your syntax is correct, this causes the errors you' ve seen because " UI. h" doesn' t know that your syntax is correct, because it doesn' t know what. The error is that you are compiling C+ + code as C. Change the name of your file to main. We really need more code to identify your problem but I wonder if you need to forward declare fieldd since you have refactored the code into different files, perhaps the headers are not included correctly or the dependencies. It looks like the error is that you have two header files that are circularly including one another - intersection. Doing this tends to lead to weird surprises in C+ + because of how include guards work. You have a circular include dependency. h includes Player. h and vice versa. The simplest solution is to remove # include " Collision. h, since the Collision class is not needed in the Player declaration.

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  • Video:Error identifier syntax

    Error identifier error

    Besides that, it. I had to dig into your project to see the problem. You are including interface. h through allegroHelper. h, and therefore Robot is not defined the first time you see its use. Instead of using # include, you can forward- declare a lot of what. h # pragma once # include < iostream> # include < string> using namespace std; class Species { protected: int HP, GroundAttack, AirAttack, MoveMode; public: } ; / / Protoss. h # pragma once # include " Species. h" # include " Terran. Here is my C+ + code / / XuatChuoiBTHang. h # pragma once # include " BieuThuc. h " # include " BieuThucHang. h" class XuatChuoiBTHang { public: virtual string xuatChuoi( BieuThucHang* btHang) = 0; } ; / / BieuThucHang. By the comments on your OP, it seems that you have a circular reference problem.

    Snake class is not used on your GameBase header. You need to declare # include " Snake. h" statement on your GameBase. cpp file instead.